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About Nonogram

Nonograms have a rich history dating back to Japan in the late 20th century. Their invention is often attributed to two Japanese publishers, Non Ishida and Tetsuya Nishio. The name Nonogram itself is derived from Non Ishida's first name, combined with "gram" from "program." These puzzles quickly gained popularity in Japan and later spread worldwide under various names.

How to Play Nonograms

Nonograms are played on a grid, typically ranging from 5x5 to 30x30 or more. The puzzle begins with some numbers placed on the top and left sides of the grid. These numbers represent the lengths of consecutive filled squares in the corresponding row or column. Your goal is to use these clues to fill in the correct squares and reveal a hidden picture.

To solve Nonograms effectively, follow these steps:

  • Start with the Clues: Begin by studying the row and column clues carefully. These provide valuable information about the placement of filled squares. Start with the most obvious clues, which often have the largest numbers.

  • Use Logic: Nonograms are all about logical deduction. If you know that a particular row or column cannot have a filled square based on the clues and the squares you've already filled, mark it with an X. Conversely, if you're sure a square should be filled, place a dot or a color.

  • Iterate and Refine: As you fill in more squares, you'll discover new clues that help you progress further. Don't hesitate to go back and adjust your previous moves if necessary.

  • Stay Organized: Keep your grid neat and organized to avoid mistakes. A clean grid makes it easier to spot patterns and potential solutions.

  • Practice, Practice, Practice: Like any puzzle, practice makes perfect. Start with easier Nonograms and gradually work your way up to more complex ones.

How to play

Using Mouse

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